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	<title>Comments on: The essence of smart methodology is bridging the gaps</title>
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	<link>http://samipoimala.com/it/2009/12/15/the-essence-of-smart-methodology-is-bridging-the-gaps/</link>
	<description>Curious perversions from software development</description>
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		<title>By: Lecture 21 &#124; Programming Methodology (Stanford) &#124; Cheap Technology Buys</title>
		<link>http://samipoimala.com/it/2009/12/15/the-essence-of-smart-methodology-is-bridging-the-gaps/comment-page-1/#comment-251</link>
		<dc:creator>Lecture 21 &#124; Programming Methodology (Stanford) &#124; Cheap Technology Buys</dc:creator>
		<pubDate>Thu, 17 Dec 2009 12:17:54 +0000</pubDate>
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		<description>[...] The essence of smart methodology is bridging the gaps [...]</description>
		<content:encoded><![CDATA[<p>[...] The essence of smart methodology is bridging the gaps [...]</p>
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		<title>By: Sami Poimala</title>
		<link>http://samipoimala.com/it/2009/12/15/the-essence-of-smart-methodology-is-bridging-the-gaps/comment-page-1/#comment-236</link>
		<dc:creator>Sami Poimala</dc:creator>
		<pubDate>Wed, 16 Dec 2009 05:58:27 +0000</pubDate>
		<guid isPermaLink="false">http://samipoimala.com/it/2009/12/15/the-essence-of-smart-methodology-is-bridging-the-gaps/#comment-236</guid>
		<description>Short answer, it&#039;s not either A or B. We definately should teach the rules to everyone involved in the game. By the way, when I&#039;m talking about &#039;game&#039; I&#039;m referring to Alistair Cockburn&#039;s ideas about software development (http://alistair.cockburn.us/Software+development+as+a+cooperative+game).

Of course the ideal is a team of perfect people, where everyone is able to perform any job. In practice this seldom happens. But typically we take the other extreme: we have a coder who has no idea about the user interface; we have UI designer who is no willing to even think about coding and tester is usually a total outsider. The best I&#039;ve seen is a team where each member is capable - and willing! - to perform any activity required in the project. Of course there are UI specialists, DB specialists etc, but they are only asked to solve hard problems.</description>
		<content:encoded><![CDATA[<p>Short answer, it&#8217;s not either A or B. We definately should teach the rules to everyone involved in the game. By the way, when I&#8217;m talking about &#8216;game&#8217; I&#8217;m referring to Alistair Cockburn&#8217;s ideas about software development (<a href="http://alistair.cockburn.us/Software+development+as+a+cooperative+game" rel="nofollow">http://alistair.cockburn.us/Software+development+as+a+cooperative+game</a>).</p>
<p>Of course the ideal is a team of perfect people, where everyone is able to perform any job. In practice this seldom happens. But typically we take the other extreme: we have a coder who has no idea about the user interface; we have UI designer who is no willing to even think about coding and tester is usually a total outsider. The best I&#8217;ve seen is a team where each member is capable &#8211; and willing! &#8211; to perform any activity required in the project. Of course there are UI specialists, DB specialists etc, but they are only asked to solve hard problems.</p>
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		<title>By: Huilaaja</title>
		<link>http://samipoimala.com/it/2009/12/15/the-essence-of-smart-methodology-is-bridging-the-gaps/comment-page-1/#comment-234</link>
		<dc:creator>Huilaaja</dc:creator>
		<pubDate>Tue, 15 Dec 2009 21:03:06 +0000</pubDate>
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		<description>Even the audience knows the football rules and different kind of strategies cause everyone has played the game when they were child. 
So should we:
A) Teach the rules and strategies of software development to our customers and partners (example. advertising agency)?
B) Teach the team to work without roles? Maybe a team without roles is a bit too far-fetched but how well should we know what our co-workers are doing?

P.s.  Football team has also the left defenseaman who normally can&#039;t kick the ball (at least with his right leg ;)</description>
		<content:encoded><![CDATA[<p>Even the audience knows the football rules and different kind of strategies cause everyone has played the game when they were child.<br />
So should we:<br />
A) Teach the rules and strategies of software development to our customers and partners (example. advertising agency)?<br />
B) Teach the team to work without roles? Maybe a team without roles is a bit too far-fetched but how well should we know what our co-workers are doing?</p>
<p>P.s.  Football team has also the left defenseaman who normally can&#8217;t kick the ball (at least with his right leg <img src='http://samipoimala.com/it/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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